Do we really need an AoE heal? 5 mans we do just fine, Arena it is not aoe heals that are hurting us it is instantast hots like renew or druids hots that we lk. The only instae where it is
an issue is MGT, and that is getting nerfed. In terms of raid healing the balae is pretty solid between the healers so there is no need to give Pallies an aoe.
I agree. Would an AOE help Paladins? Yes. Do we need it? No.
Personally it makes me mad every time alass gets something new that is already a "staple" so to speak of some otherlass: like when Hunters got their MS and Purge effts. If they keep doing that, what will be the point of differentlasses? Everylass that has a similar role will be the same ...
Poor hunters though, have you seen them in Arenas lately? They make feral druids seem like a good idea.
Endless debate aboutlass design! The point is that Blizzard has to keep ehharter ahetype unique, with an original gameplay, or else we would not enjoy playing wow. The sond issue is that eh ahetype must be able to cess scessfully the biggest part of the game possible, or else we would not enjoy playing wow. This isomplexe. It is always dependant on environment. Youould have for
example some terribleharter, really weak, but if it is the only one able to use an ability that isompletly nessary in 99% of the gameontent, then it bomes a key member in groups. If all raid bosses were dual wield demons or undead with many adds, warrior tanks would be useless... If all raid bosses had silee and mana burnapities, tankadins wouldn't be playable... It works the same way for the four healer ahetypes. If every fight in the game was based on heavy bosses aoe and weak strikes on the tank, youould delete your healadin. In my opinion one thing that is a frustration for many new players diovering the game with a healadin toon, is that Blizzard made them think they were a melee supportlass, and after leveling find that it is not true. Whatould be unique and never done
with healinglasses would be to bring bk healadin in melee range, with some unique healing gameplay based on meleeapities. Not melee dps, but over powered melee heal abilities and survavibilitie, may be based on the existing seal judgement system, with very weak ranged heals for example. Just
an idea, may be stupid, but to say that what make us love the game is that ourharters are so differents, andould be even more unique in term of game play. This is also what make us love rerolls and stay in this game endlessly ;p